Information Design: Exericses

3/2/2024 - 17/2/2025 (Week 1 - Week 3)
Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media
Module Name: Information Design
Exercises

LIST

Exercise 1: Quantifiable Information
Exercise 2: L.A.T.C.H Poster





INSTRUCTIONS

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EXERCISE 1: QUANTIFIABLE INFORMATION

  • "Quantify raw data and visualize information as a photograph
  • Visual representation of numerical data that allows for easy interpretation and analysis. 

Instruction:
Gather a set of objects and separate it into category such as color, shape, pattern, and other quantifiable factor.

Example:
  1. Box of Lego
  2. Jar of button
  3. Jar of marble ball
  4. Set of colourful rubber strap & more.
In this exercise you're required to quantify our chosen objects and arrange them into a presentable layout or chart.

The information must be presented as is, and you need to arrange the objects with relevant indicators written out with pens to help you to visualize the quantity and data. The examples of objects that can be use are buttons, coins, lego pieces, M&Ms, and more."

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Progress

For this exercise, we were tasked to create an infographic using quantifiable items. I found a toy set with many colourful and repetitive pieces. This creates a lot of potential for this exercise, so I went ahead and bought it.

Fig 1.1, Uncategorised Toys for Data Collection

During the sorting session, I discovered the pile contained different types of animals like a Monkey, Pig, Mouse, Bunny, Elephant and Cat. Despite this, I categorised them by colour first before sorting them in their respective species.

Fig 1.2, Categorised Data Collection in Colour

After sorting, I created a sheet for the amount of species in each colour category; I has also created possible combinations for the quantifiable inforgraphic poster.

Fig 1.3, Sheet of the Data Collection

For Draft #1, I used the deformed toy for my baseline category and then surrounded it with toys to create a sense of harmony. The second category I used is colour which was organised in a rainbow order. 

Fig 1.4, Draft #1 of Quantifiable Poster

I sent this version to my lecturer to check, and he said it’s alright but I could do better. After that feedback, I decided to write and narrow down my categorisation for a more specific quantifiable poster. 

Categories:
  1. Species: Mouse
  2. Colour: The colour of the mouse
  3. Number: The number of the species
For Draft #2, I used the colour as my main category. Creating a chart like structure for better visualtisation. Even though I liked the placement, it didn't feel aesthetic enough and it would be hard to write down each category if it was placed like this.

Fig 1.5, Draft #2 of Quantifiable Poster

Draft #3 was similar to Draft #2's chart structure but the placement is slanted. I also used number as my main category as that would create an additional hill besides the slanted placement. 

Fig 1.6, Draft #3 of Quantifiable Poster

For Draft #4, I decided to use a singular line to create a unique placement pattern. I also used number as my main category to create a natural flow and spacing for the placement.

Fig 1.7, Draft #4 of Quantifiable Poster

For Draft #5, I wanted the amount of mice to be more prominent so I made it more significant by adding actual numbers next to the specified amount. This helps the viewers to understand how many mice are within the specific numbers and it creates a clear constrast for each amount.

Fig 1.8, Draft #5 of Quantifiable Poster

I decided to choose Draft #5 to be my final design and went for it. I used markers and pens finalise the look more. I also added graphical elements like actual animal mice, cheese and lines since they are usually tied together.

Fig 1.9, Progression of Quantifiable Poster

I felt that some parts of the poster was still a bit bland so I added more graphics and written down the colour and material of the mice as a finishing touch to the quantifiable informational poster.


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FINAL Quantifiable Information

Fig 2.1, Final Quantifiable Information, 10/1/2025


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EXERCISE 2: L.A.T.C.H POSTER

"Present information according to this principle as a designed poster
  1. Organize a group of information into a visual poster that combines and utilizes the LATCH principles (Minimum 4). 
  2. You are required to use the digital photo editing/illustration software available to assemble the information into a LATCH infographic poster. 
  3. You are allowed to reuse back the images but you have to create the rest of visuals to complete the poster."

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Progress

At the start of this exercise, I decided to look through my seniors’ work to get a sense of what to do. All of the seniors’ work were wonderful by the one that influenced me the most was about the Genshin Impact’s Fatui Harbingers.

This gave me a little bit of courage when it came to creating something I liked rather than finding information on a topic that I don’t know much about. I decided that I wanted to use the different characters from the game Undertale since there were a lot of monsters that I felt could be categorised.

Fig 3.1, Undertale

After giving it some thought, I felt that there were too many characters within the game and that the species of each monster wasn’t specified, therefore it would be hard to categorise them correctly.

Since I had already stuck with a game for my inspiration, I decided to move onto another game that is currently one of my favourites and had only recently came called Fields of Mistria. The game is a relaxing farm game with different NPCs, locations, seasons and genders which I felt like could be utilised for this LATCH exercise.

Fig 3.2, Fields of Mistria

After doing my own research about the characters, I went ahead and wrote down each category that I would use within the LATCH poster. I wanted to only do romanceable characters as there would've been too many characters to cover. 
  • Location: Different parts of the map
  • Alphabet: Characters names & birthdays categorised in alphabetical order
  • Time: Character Birthdays (seasons)
  • Category: Gender

Once I was done with catergorisation, I created 3 rough sketches to help me visualise the LATCH poster in detail. For sketcth #1, I wanted to do a mindmap with speech bubbles that come out of the specific locations to represent where each character is from.

Fig 3.3, Sketch #1 for LATCH poster

For sketch #2, I had added another category that represents the age of each character within the game. Although I liked the placemet, it would be too much to handle within the digitisation phase so I went ahead and sketched another idea. 

Fig 3.4, Sketch #2 for LATCH poster

For sketch #3, I wanted to do a family tree design. I felt that if I were to implement each character into the LATCH poster, this would be the easiest way to showcase it; It also helps with differentiating and connecting each characters' family together. Even though it was a good concept, I decided to move on since it would've worked better if I didn't have a limited space.

Fig 3.5, Sketch #3 for LATCH poster

After looking at each option, I decided to put sketch #1 as I felt that it can be expanded upon when I digitise the poster within Adobe Illustrator.

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Firstly, I started off by putting in the locations within the game as I want that to be my main category. Even though I had put in all the locations that were currently present within the game, I felt that it took up too much unnecessary space and re-did it where only the romancable characters reside.

Fig 3.6, Progress #1 of LATCH Poster

Secondly, I went ahead and worked on the background. The white background felt too plain so I used the main title screen from the game as the background itself. To make it complete, I resized it to my liking, added a blue background, lowered the opacity and fit it to a placement that felt organic and seamless.

Fig 3.7, Progress #2 of LATCH Poster

Thirdly, I went ahead and made the specific graphical elements. For the speech bubbles, I started off by using the shape tools and drawing a shape that resembles a speech bubble. To make the style look coherent, I wanted a pixeled look which was achieved by going to turning the vector shaped into a rasterised image > Object > Create Object Mosaic.

By using this method, I was able to create a pixelated speech bubble. To make it look better, cleaned up certain edges and pixels so that it looked more finalised and used it as my main separation method.

Fig 3.8, Progress #2 of LATCH Poster

To achieve a more coherent look, I downloaded the specific font that was used in game from FontStruct by Neljan. I had also gotten the specific character sprites from a website called The Spirters Resource for my character graphics.

Link to Fields of Mistria Font:

Link to Character Sprites:



Fig 3.9 Fields of Mistra Font & Character Sprites website

Finally, I added all the elements needed into the canvas to create the LATCH poster. I cropped the character sprites to fit in the speech bubbles as well as written the different catergories within it too to have the specifications shown. After I was done with that, I added the title and the locations' names to further specify where each character reside in; Once I was finished with that, I added more pixelated graphical elements and I was done with the poster.

Fig 3.10, Progress #3 of LATCH Poster


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FINAL L.A.T.C.H Poster

Fig 4.1, Final L.A.T.C.H Poster, 24/2/2025



REFLECTION

Exercise 1:
For this exercise, I felt that I did well for my first ever quantifiable inforaphic poster; I wasn't able to get a grasp of it, but I felt that it was a good first start towards the other assignments that will come my way. Although I was able to finish it, I had struggled quite a lot initially in the drafting phase since I was indecisive on what I wanted to do for my quantifiable information. I was able to see my seniors' and friends works which helped and motivated me to push forward and create a better outcome for my poster. Overall, I think it wasn't a bad attempt at my first every infographic poster and I would want to do better as a way to improve my skills for the future.

Exercise 2:
For exercise 2, I was able to do well despite my hesitation of posting the final product. It wasn't a bad attempt at the exercise but I felt that I could've done better if I had consulted with my lecturer prior to the deadline; I don't regret not doing a consultation but I do regret that I wasn't able to do more without guidance. It was frustrating to already have artblock from the previous exercise and other modules which made me even more stressed about the outcome of the poster. My friends were able to encourage me within this period and helped me throughout the exercise when I had doubts on certain parts when making the poster which I will be forever thankful for. In conclusion, I felt that I could do better and regret that I wasn't able to do better despite all the skills I've learned up to this point; I want to improve on future assignments to guarantee a better score and outcome.


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