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Showing posts with the label GCD61104 Animation Fundamentals

Animation Fundamentals: Exercises

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23/4/2024 - 23/7/2024 (Week 1 - Week 14) Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media Module Name: GCD61104/ Animation Fundamentals Exercises LIST Week 1: Module Briefing/ Introduction Week 2: Timing, Spacing - Slow in, Slow out, Arcs Exercise 1: Bouncing Ball Week 3: Squash and Stretch, Drag, Follow Through & Overlapping Exercise 2: Bouncing Ball with Tail Week 4: Appeal Week 5: Staging and Exaggeration Week 6: Straight ahead and Pose to Pose Week 7: Anticipation, Drag, Follow Through and Overlapping Week 8: Independent Learning Week Week 9: No Lesson Week 10: Secondary Action Week 11: Consultation Week 12: Consultation Week 13: Consultation Week 14: Consultation WEEK 1                      [MIB - Animation Fundamentals] [Submission Schedule] _______________ Lecture Recap It was our first class so he briefed us on what we were going to do for the semester; i.e. understanding the module topics, assessments a...

Animation Fundamentals: Final Project

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18/6/2024 - 23/7/2024 (Week 9 - Week 14) Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media Module Name: GCD61104/ Animation Fundamentals Final Project LIST Lectures Project 3: Action Animation Progress FINAL Action Animation Reflection LECTURE Click here for the lectures. INSTRUCTION <iframe src="https://drive.google.com/file/d/1TV5zJpsYK13OrfWSOK436c6ewB2Xj1ku/preview" width="640" height="480" allow="autoplay"></iframe> _______________ PROJECT 3: ACTION ANIMATION " Use your character from your previous project 1, and animate a 5-second physical action sequence. Choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity. Develop a clear understanding of the desired outcome, key actions, and the emotions you want to convey in the scene. Create a storyboard that visualises the key moments, actions and emotion of the scene. Incorporate a variety of camera shots, angl...

Animation Fundamentals: Project 2

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28/5/2024 - 14/7/2024 (Week 6 - Week 12) Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media Module Name: GCD61104/ Animation Fundamentals Project 2 LIST Lectures Project 1A: Progress Project 2B: Progress FINAL Walk & Jump Cycle Reflection LECTURE Click here for the lectures. INSTRUCTION <iframe src="https://drive.google.com/file/d/1TV5zJpsYK13OrfWSOK436c6ewB2Xj1ku/preview" width="640" height="480" allow="autoplay"></iframe> _______________ PROJECT 2A: WALK CYCLE " Using the same character that you did in Project 1, animate the rough animation of that character, walking in the same spot at the side view . The rough animation process should use basic form and sketchy strokes. The animation should show the quality of being appealing, fluid and flexible which you have mastered in the previous exercises. " Study vanilla walk cycle that includes poses and timing from the book of Animator’s Survival Kit as a ref...

Animation Fundamentals: Project 1

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14/5/2024 - 4/6/2024 (Week 4 - Week 7) Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media Module Name: GCD61104/ Animation Fundamentals Project 1 LIST Lectures Project 1A: Character Design Progress Project 1B: Progress FINAL Character Design & Layout Design Reflection LECTURE Click here for the lectures. INSTRUCTION <iframe src="https://drive.google.com/file/d/1TV5zJpsYK13OrfWSOK436c6ewB2Xj1ku/preview" width="640" height="480" allow="autoplay"></iframe> _______________ PROJECT 1A: CHARACTER DESIGN " Your goal here is to create a character design that should reflect his or her personality in the story and be visually appealing to the targeted audience . To begin, take any references from the existing character that resembles your character. It can be from any movie, anime, comic etc. Note that your character must have 2 legs at least to be able to practise the walk cycle in Project 2. " Deliverables: A t...