3D Modelling: Exercises

24/4/2024 - 24/7/2024 (Week 1 - Week 14)
Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media
Module Name: MMD60804/ 3D Modelling
Exercises

LIST

Week 2: Public Holiday
Week 5: Public Holiday
Week 8: Independent Learning Week
Week 11: Consultation
Week 12: Consultation
Week 13: Consultation
Week 14: Consultation



WEEK 1

[Miro Notes - W1 - Sketched Notes]

_______________
Lecture Recap

We were briefed about the MIB and the submission schedule for our projects. We were also briefed about what 3D modelling can do.

Fig 1.1, W1 Sketched Notes

Since I didn't have a laptop I couldn't participate in the in-class activity but we were making tables by resizing the cubes



_______________
Lecture Recap

The lecture is about polygonal modelling, specifically cylinder modelling.

Fig 2.1, Miro Notes W3 #1

Fig 2.2, Miro Notes W3 #2

Fig 2.3, Miro Notes W3 #3


In-Class Activity

Mr Kamal taught us the different shortcuts in Edit Mode:
  • TAB: Switching from Object Mode to Edit Mode
  • In Edit Mode:
  • 1: Vertex
  • 2: Edge
  • 3: Face
  • I: Inset
  • E: Extrude
  • Crtl + R: Loop Cut
  • S: Scale up/down
Fig 3.1, W3 In-class Activity

We were given a bottle water reference sheet and we used the shortcuts to make the bottle. Here's the final bottled water model.


Fig 3.2, Bottle Water Model Render



WEEK 4


_______________
Lecture Recap

There weren't any lectures so we went straight into the in-class activity.


In-Class Activity


Using the blueprint given by Mr Kamal, we used the tools we learned from previous lectures to build the cartoon car model. 

We also learned new things like the 'Mirror' modifier and how to colour:
  • Delete half > Add Mirror Modifier > Once finished, Apply
  • Select Model > Material > Add > Assign Specific Colour

Fig 4.1, Cartoon Car Progress



WEEK 6

_______________
Lecture Recap

There were no lectures so we went straight into the in-class activity.

In-Class Activity


Just like the previous exercises and in-class activities, we used the tools learned from the previous lectures and we also learned new functions:
  • Bool Tool: Ctrl + Shift + B
  • Join 2 Models > Select Edge > Right Click > Bridge Edge Loops
  • Select Both Edges> Press F for faces
Fig 5.1, Boolean Modelling Progress



WEEK 7


_______________
Lecture Recap

We were learning about textures:

Fig 6.1, Miro Notes W7



WEEK 9


_______________
Lecture Recap

Add Shader:
  • Edit > Preferences > Search Node Wrangler > Drag and create extra window > Set Editor Type into Shader Editor
  • Click on the green node and press CTRL + T to create 

Add UV:
  • Drag and create a new window > Set Editor Type into UV Editor

Split Planes on Object:
  • In UV Editor, Press UV > Split > Selection 
  • OR Can just select the plane you want in Edit Mode to move individual planes    

Create your own Wrap:
  • Mark the area (Line selection) you want, Right click > Mark Seam
  • Once marking the seam, select the area you want by CTRL + L > Go to the second top panel & Press UV OR Press U > Unwrap.
  • The area you had marked your seam will the the opening point
    • Exporting UV into Photoshop for Painting 
    • Not recommended for symmetry painting

Importing painting back into Blender:
  • Create new Material layer > Press CTRL +T 

Painting in Blender:
  • Create Material in Shader Editor > CTRL + T 
  • Once done, go into UV Editor > Make new material > Name it '3D Paint' (can name it anything)=> The Editor should turn to black
  • Go back to Shader Editor > Click on Brown Node > Click on Image Icon & Select '3D Paint' 
  • Go to the main screen & change Object Mode to Texture Paint 
Fig 7.1, Miro Notes W9



WEEK 10


_______________
Lecture Recap

There weren't any lectures so we went into the in-class activity.


In-Class Activity


Just like the previous in-class activity, we used the tools previously learned and we also learned new functions:
  • Edit Mode > Turn on Proportional Editing > Choose Specific Edge > Scroll Wheel

Fig 8.1, In-class Activity W10



INSTRUCTIONS

<iframe src="https://drive.google.com/file/d/1wQ99leedHonnhF67lwfbvzoM_7ByrnTS/preview" width="640" height="480" allow="autoplay"></iframe>

_______________
EXERCISE 1: PRIMITIVE MODELLING

"Using Blender, model the objects using primitive objects such as Sphere, Cylinder, Cube, Cone, etc. Use transformation tools to manipulate the object and you may use modifier tools to deform the model. Assign basic material to the objects. Using viewport shading technique using Workbench Render, set the final look to make it presentable by manipulating the light and shadow appearance. Compose the object within the camera for final output by adjusting the right angle and frame."

____________
Progress 

I started brainstorming my idea but ended up with a snowman as the brief said as I couldn't think of anything off the top of my head. I then sketched out the model on Procreate and here's how it turned out:

Fig 7.1, Primitive Modelling Sketch

Once I was done with the sketches, I went into Blender and started making the model by using Spheres, cylinders and cones and by using the 'Scale' tools to resize the model into the shape I wanted. Once I was done with the modelling, I went into setting up the camera angle to set the final look and make it presentable.

Fig 7.2, Modelling & Setting up Camera Angle

_______________
FINAL Exercise 1: Primitive Modelling

Fig 8.1, Final Primitive Modelling

Fig 8.2, Final Primitive Modelling Wireframe

Reflection:
For this exercise, I was able to create something simple using shapes like spheres and cylinders, this helps me with remembering the key binds as well as boosting my confidence in using Blender as a software for my later projects.


_______________
Exercise 2: Modelling from Cylindrical Shape

"Model the object using a primitive cylinder by utilising modelling tools like Extrude, Bevel, Inset and Loop Cut. Apply a smooth modifier and adjust the sharpness or smoothness of the corner using various techniques."

____________
Progress 

Once we were done with the in-class exercise where we made a water bottle, I decided that I wanted to do a bowl, cup and plate to fit with the theme and brief. Once I was able to find references, I started to work on it in Blender, using the techniques Loop Cut, Extrude, Inset and Bevel, I was able to achieve the outcome that I wanted and needed.

Fig 9.1, Modelling Progress

_______________
FINAL Exercise 2: Cylindrical Shape

Fig 10.1, Final Cylindrical Modelling

Fig 10.2, Final Cylindrical Modelling Wireframe

Reflection:
This exercise was quite challenging because I was using new tools that I'd learned during my tutorial and practical sessions in 3D Modelling. I felt that I could do better if I had more practice and even though it was a hard exercise to do, I still managed to finish it on time but will ask for more guidance from Mr Kamal who is my lecturer.


_______________
Exercise 3: Box Modelling

"Model the object using a primitive Cube by utilising modelling tools that you have learned in class using box modelling techniques. You are allowed to combine with other shapes like cylinders, spheres etc but the dominant shape must be in a box."

____________
Progress 

For this exercise, I decided to do an old NES Controller since it was the first thing that came to mind when I heard of Box modelling. Following the reference I found and using the techniques I've learned from previous lectures like Loopcut, Extrude and Inset, I was able to achieve the desired outcome.

Fig 11.1, Box Modelling Progress

_______________
FINAL Exercise 3: Box Modelling

Fig 12.1, Final Box Modelling

Fig 12.2, Final Box Modelling Wireframe

Reflection:
I have gotten a hang of using the many tools that I learned during my lectures. This exercise gave me a chance to showcase the skills that I had been honing since the start of the semester and I was able to achieve good results since Mr Kamal said it wasn't bad when he gave feedback. I will have to practice more so I will be able to manipulate the shapes better.


_______________
Exercise 4: Boolean Modelling

"Model the karambit using organic modelling techniques and tools that you learnt (Boolean, Loop Cut, Knife, Symmetry). Apply basic material and colour. Use Viewport rendering in Blender for the final output. Output size is 1280 x 720 with PNG format."

____________
Progress 

Using the techniques I've learned previously as well as the in-class activity which is the exercise, I was able to create the knife by using the different boolean functions like Difference to create the hole at the end of the knife.

Fig 13.1, Boolean Modelling Progress

_______________
FINAL Exercise 4: Boolean Modelling

Fig 14.1, Final Boolean Modelling

Fig 14.2, Final Boolean Modelling Wireframe

Reflection:
For this exercise, I was able to learn how the join and 'Bridge Edge Loop' function works, helping me in my future endeavours when it comes to creating a weapon which is what I will be doing in my Project 1: Hard Surface Modelling. However, I had to make this model multiple times because I had missed a few steps and couldn't go back far enough with the limited undos which was frustrating and taught me to be conservative about my moves since I might regret my choices if I don't use them right.


Comments

Popular posts from this blog

Design Research Dissertation Compilation & Reflection

Information Design: Final Project

Information Design: Project 1