"Students will given a choice of gameplay video. They will then need to
create the sound and bring the game to life. Students will have to plan
and organize their studio recording session for Foley and voice recording.
They will also have access to the portable recorder if required."
____________
Progress [Recording Preparation]
For this project, I wasn't there when the briefing happened as I was
slightly sick but from what I heard from my friend, this is the summary:
Individual sounds should be exported separately (walking sound, grass
sound etc. and then you layer them)
Also, look at the detailing when you attack or hit something, look at
the effects of what's happening (like if you shoot an arrow, have
sounds for drawing back the arrow, shooting and the bow rebound and
then what material the arrow is hitting etc.) (personal note: luckily
we're gamers heh)
View the video several times, focusing on one element at a time (e.g.
the main character and what they're interacting with, then next round
focus on the enemy)
Can create an audio storyboard (a spreadsheet that looks like the
multitrack layer image attached)
Also, a reminder to RECORD EVERYTHING YOURSELF no downloading
He also gave us a drive link for the game we needed to add audio to:
Before I recorded the sounds, I made the audio asset list and storyboard as advised
by our lecturer, Mr Razif, so we would know what needed to be recorded and
when we needed those noises, depending on the environment.
Fig 1.2, Game Audio Asset List, 12/12/2024
Fig 1.3, Game Storyboard, 14/12/2024
Once we were done creating the audio asset list and storyboard, we booked
the recording studio with the lecturer's help. My friend Elysa and classmate
Warith also joined me during my sessions. It was my first time operating the
equipment and system within the recording sessions so it was quite eventful.
We brought our own props to create the sounds we needed. We would use the props in different ways like tapping or hitting to get specific sounds
Fig 1.4, Pictures taken of me taken in the Recording Studio, 20/12/2024
& 23/12/2024
Once we were done with our sessions, we compiled our recordings into a drive
so it was much easier to download the sounds we each needed. Since we
created each sound together, we can download each other's files for
comparison and layering effects.
After recording all the necessary noises, I started working on each sound
effect on Adobe Audition using the previous list as a guide. I'll be showcasing the top 5 sounds I've felt were the best to not overload information.
Landing on Ground SFX
SFX Group
Reaction
Sub Group
Landing on Ground
Description
The thud sound that MC makes when landing on the ground
Props
Towel, Cork Material, Plush Pouch
Recording Session
Tapping or punching the towel in a slow, medium & fast-paced tempo, with a microphone that’s very close by
Tapping on the cork material with fingers, palms & plush pouch in a slow, medium & fast-paced tempo, with a microphone that’s very close by
Result: Multiple thud/ thump-like sounds
Editing
Remove the background noise and static from the original files by using Noise Reduction and manually reducing the volume further if necessary.
Specific/ selected portions taken from the original file that are most suitable for the necessary sounds were chosen and copied into a new file.
Processing
From J_FALLING_NOISES_04
J1:
EQ
Slightly increased the low frequency to make the sound have more base.
From W_JUMPS&LANDING_02
W1:
Pitch Shifter
Pitched the main
file down to -2 to create a sound that has an echo effect
EQ
Increased 2 and 3 frequencies to emphasise the ‘thump’ sound
Applied in Multitrack Layer:
J1 + W1
Combined
Added both variations to create the final layered sound
Pitch Shifter
Pitched the file down to -8 to add more base
Volume
Decreased to -5 to prevent audio clipping
Reference
Original File(s):
J_FALLING_NOISES_04
W_JUMPS&LANDING_02
Processed File(s):
LandNoise1.wav
LandingNoise2.wav
FinalLandingNoise.wav
Editing Progress:
Fig 2.1, LandNoise1.wav, 27/12/2024
Fig 2.2, LandingNoise2.wav, 27/10/2024
Hitting Coin Rock SFX
SFX Group
Reaction
Sub Group
Hitting Coin Rock
Description
The multi-layered sound that happens after being hit by MC
Props
Coins, Metal Chains, Keys, Coin-filled Bag, Rocks
Recording Session
Cupping the coins, shifting the coins from one hand to another, dropping & shaking the coins from different heights, surfaces & tempos, and different materials added to the coins for different sounds, with a microphone that’s very close by
Shifting the keys from one hand to another, dropping & shaking the coins from different heights, surfaces and tempos, and using different materials for different sounds, with a microphone that’s very close by
Hitting, shifting, and shaking the coin-filled bag at different tempos & strengths, with a microphone that’s very close by
Fig 3.2, Final Game Audio_Seh Zi Qi_0355872, 4/1/2025
Fig 3.3, Game Audio Journal_Seh Zi Qi_0355872, 4/1/2025
REFLECTION
After being in the recording studio doing
the basic recordings, helping to record and mixing my own audio, I'd say it truly was a fun experience to be able to do what professionals do within a space made for them; giving them the creative liberties to create the perfect sound to accompany the media. One thing to say for sure is that it was really hard to match the sounds made in-game, which gave me a lot of stress but I was able to heed Mr Razif's words to just do my best and I just decided to strive for that. There were many people I've observed but the people I admired the most were the professionals who do this for a living because they know what to use and when to create the needed sounds; their extensive knowledge ceases to amaze me which motivates me further to create better sounds. Overall, I felt that I was able to grow a lot during the different projects that were given to me; starting off with challenges that I thought I couldn't overcome to embracing the difficulties and finding solutions to fix the problems that had presented themselves.
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17/2/2024 - 16/3/2025 (Week 3 - Week 6) Seh Zi Qi/ 0355872/ Bachelor of Design(Honours) in Creative Media Module Name: Information Design Project 1 LIST Lectures Project 1: Animated Infographic Poster Part 1 Progress Part 2 Progress FINAL Animated Infographic Poster Reflection LECTURES Click here for the lectures. INSTRUCTIONS <iframe src="https://drive.google.com/file/d/19GbSnatV2f1uAcvbNRp8m00OaRtvXdc-/preview" width="640" height="480" allow="autoplay"></iframe> _______________ PROJECT 1: ANIMATED INFOGRAPHIC POSTER "Your main intention is to analyse the “delivery mechanism’s” that affect the outcomes of your infographics. Though content is important, however the aim of this presentation is too look at what makes an infographic presentation work or does not...
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